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Journal Article

A Participatory Co‑creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak  pp173-183

Jacey-Lynn Minoi, Fitri Mohamad, Sylvester Arnab, John Phoa, L. Morini, J. Beaufoy, T. Lim, S. Clarke

© Sep 2019 Volume 17 Issue 3, Editor: Melanie Ciussi and Margarida Romero, pp173 - 233

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Abstract

This paper presents the formulated ‘play‑to‑engage’ model for indigenous community engagement that incorporates factors in cultural protocols and game design thinking. The hybrid model of the participatory co‑creation model was formulated in the study that had been rolled out in two rural primary schools in West Borneo. These schools are located in remote villages, away from urban amenities, and technological affordances and resources are limited. There are more than twenty culturally‑diversed indigenous tribes in Borneo. Although it is a known fact that indigenous cultures, including those in Borneo, have many cultural protocols and distinctive custom practices, it is still a challenge for researchers who work with such communities to understand, adhere to and follow the cultural protocols. The model looks at incorporating gameplay and culture protocols to drive community engagement. Since play is universal, the creation of a trustworthy partnership between the community and researchers was established through the use of play during the engagement process. Narratives captured in the study represented reflection, problem solving and creativity in the interactions with the indigenous communities, based on the developed indicators of the ‘play‑to‑engage’ model.

 

Keywords: play-to-engage, participatory co-creation, indigenous community engagement, culture

 

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Journal Issue

Volume 17 Issue 2 / Jun 2019  pp66‑172

Editor: Antonios Andreatos, Cleo Sgouropoulou, Klimis Ntalianis

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Keywords: e-Learning, distance education, technology enhanced learning, life-long learning, deep and meaningful learning, POGIL, online education, formative assessment, health information management, electronic health records, learning design, learning design tools, learning designer, teacher training , inclination to complete, learning engagement, learning motivation, massive open online course, online learning, Blended Learning, higher education, learner engagement, macro-meso-micro level inquiry, identity theory, audio games, serious games, augmented reality, augmented reality audio, audio interaction, music education, play-to-engage, participatory co-creation, indigenous community engagement, culture

 

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Journal Issue

Volume 17 Issue 3 / Sep 2019  pp173‑233

Editor: Melanie Ciussi, Margarida Romero

View Contents Download PDF (free)

Keywords: play-to-engage, participatory co-creation, indigenous community engagement, culture, co-creativity, playful learning, game-based learning, game design, higher education, game-based learning, game design, creativity, co-creativity process, collaboration, serious games, educational games, instructional design, game design, gameplay loop, player-centered design, community-driven research, urban development, citizen science

 

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