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Journal Article

iSELF: The development of an Internet‑Tool for Self‑Evaluation and Learner Feedback  pp313-325

Nicolet Theunissen, Hester Stubb

© Jul 2014 Volume 12 Issue 4, Editor: Dr Rikke Ørngreen and Dr Karin Tweddell Levinsen, pp313 - 410

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Abstract

Abstract: This paper describes the theoretical basis and development of the iSELF: an Internet‑tool for Self‑Evaluation and Learner Feedback to stimulate self‑directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow t heir own trails of interest, scaffolded by coaches, peers and tools for thinking and learning. Ubiquitous learning solutions include on‑ and off‑line, formal and informal learning. To benefit from its possibilities, learners need to develop competencies f or self‑directed learning. To do so, a self‑evaluation tool can help the learner to get insight in his/her own development, to manage and monitor his/her own learning process, to collaborate in learning, to relate the learning to 'real life' needs, and to take control over educational decisions. The iSELF was developed in an iterative process, complying to the following high level requirements: (1) Enabling learning anytime, anywhere; (2) Supporting self‑directed learning; (3) Evaluating learner, le arning solutions and job‑needs; (4) Assessing learner competencies; (5) Using card‑sort method for questionnaires; (6) Facilitating questionnaires 'under construction'; and (7) User‑friendly design. The resulting online tool contained a card‑sort module, looking somewhat like a 'solitaire' game, a profile module to evaluate core competencies, and a feedback module to suggest learning possibilities. For illustration, 14 different studies that contributed to the development of iSELF and to the devel opment of self‑evaluation questionnaires compliant to iSELF, are briefly discussed. These illustrative studies included various populations: e.g. students, employees from small and medium enterprises, crisis management organizations, and the military. Use fulness and usability of the self‑evaluation tool were valued positively. The iSELF contributes to an adaptive ubiquitous learning environment in which the learner can make the educational decisions according to self‑directed learning principles. The iSEL F will stimulate self‑directed learning in a ubiquitous le

 

Keywords: Keywords: self-evaluation, self-assessment, internet-tool, ubiquitous learning, self-directed learning, feedback

 

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Journal Article

Evaluation as a Powerful Practices in Digital Learning Processes  pp290-300

Birgitte Holm Sørensen, Karin Tweddell Levinsen

© Apr 2015 Volume 13 Issue 4, ECEL 2014, Editor: Kim Long, pp205 - 315

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Abstract

Abstract: The present paper is based on two empirical research studies. The Netbook 1:1 project (2009⠍2012), funded by the municipality of Gentofte and Microsoft Denmark, is complete, while Students⠒ digital production and students as learning desig ners (2013⠍2015), funded by the Danish Ministry of Education, is ongoing. Both projects concern primary and lower secondary school and focus on learning design frameworks that involve students⠒ agency and participation regarding digital production i n different subjects and cross‑disciplinary projects. Within these teacher‑designed frameworks, the students perform as learning designers of learning objects aimed at other students. Netbook 1:1 has shown that digital and multimodal production especially facilitates student‑learning processes and qualifies student‑learning results when executed within a teacher‑designed framework, which provides space for and empowers students⠒ agency as learning designers. Moreover, the positive impact increases when students as learning designers participate in formative evaluation practices. Traditionally, the Danish school has worked hard to teach students to verbalise their own academic competencies. However, as our everyday environment becomes increasingly comple x with digital and multimodal technologies, formative evaluation as a learning practice becomes central, requiring the students to develop a digital and multimodal literacy beyond the traditional, language‑centred type. In order to clarify these practices , we address the various understandings of evaluation and assessment that may blur our arguments. Students⠒ digital production and students as learning designers is a large‑scale project that follows up on the findings of Netbook 1:1. It experiments fur ther with various evaluation practices in a digitalised learning environment that focuses on different phases of the learning processes and includes feed‑forward and feedback processes. Evaluation as a learning practice in a digitalised learning context f ocuses on students as actors, addressing their s

 

Keywords: Keywords: Assessment, evaluation, formative evaluation, summative evaluation, self-evaluation, peer evaluation, teacher evaluation, digital learning processes, multimodality, evaluation design, agency, empowerment, reflection, construction of meaning

 

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Journal Article

i‑SERF: An Integrated Self‑Evaluated and Regulated Framework for Deploying Web 2.0 Technologies in the Educational Process  pp320-332

Theodoros Karvounidis, Konstantinos Himos, Sotirios Bersimis, Christos Douligeris

© Oct 2015 Volume 13 Issue 5, Editor: Rikke Ørngreen and Karin Levinsen, pp317 - 445

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Abstract

Abstract: In this paper we propose i‑SERF (integrated‑Self Evaluated and Regulated Framework) an integrated self‑evaluated and regulated framework, which facilitates synchronous and asynchronous education, focusing on teaching and learning in higher education. The i‑SERF framework is a two‑layered framework that takes into account various elements of existing frameworks, introducing though as a new element the means of a self‑evaluation, self‑feeding and regulation mechanism. This mechanism is based on the performance of students, on the students’ answers to appropriately structured questionnaires and on the online monitoring of the supporting platform’s parameters. The outcome derived from a “self‑evaluation” process is then feeding i‑SERF in order to obtain self‑regulation, for the next deployment. In this way, i‑SERF remains alive and progressing. The proposed framework aims to offer the needed background for designing Web 2.0 educational platforms that may exhibit continuous improvement functions, providing in that way considerable benefits to both students and tutors in various fields. A pilot implementation, using an education‑oriented suite with enriched interactive elements supporting a variety of terminal devices, combined with a thorough assessment that utilizes advanced statistical tools has revealed the potentials of the platform to successfully deploy the principles of the i‑SERF framework to yield powerful learning experiences and high quality interactions between students and teachers.

 

Keywords: Keywords: Education, Learning, Framework, Self-evaluation mechanism, Web 2.0

 

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