Journal Article
The art of Gamification; Teaching Sustainability and System Thinking by Pervasive Game Development
pp152-168
© Jul 2016 Volume 14 Issue 3, Editor: Rikke Ørngreen and Karin Levinsen, pp150 - 232
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Abstract
Abstract: In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to t
each Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design o
f the project: how the game was developed, how the children played it and how research was designed and data collected.
Keywords: Keywords: Gamification, game development, pervasive games, games and learning, pedagogy, system thinking, sustainability