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Journal Issue
Volume 10 Issue 4, ICEL 2012 / Oct 2012  pp360‑440

Editor: Paul Lam

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Students’ use of Asynchronous Voice Discussion in a Blended‑Learning Environment: A study of two undergraduate classes  pp360‑367

Khe Foon Hew, Wing Sum Cheung

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Review of Use of Animation as a Supplementary Learning Material of Physiology Content in Four Academic Years  pp368‑377

Isabel Hwang, Michael Tam, Shun Leung Lam, Paul Lam

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An innovative research on the usage of facebook in the higher education context of Hong Kong  pp378‑386

Louis Lam

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Digital Devices in Classroom – Hesitations of Teachers‑to‑be  pp387‑395

Paul Lam, Aiden Tong

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Learning Paramedic Science Skills From a First Person Point of View  pp396‑406

Kathy Lynch, Nigel Barr, Florin Oprescu

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Paramedic students need to acquire knowledge and skills necessary to perform basic as well as complex clinical skills, to ensure patient safety, and to manage sophisticated equipment. Time and resource pressures on students, teaching staff and institutions have led health professional educators to develop and embrace alternative opportunities such as simulation and multimedia in order to develop a student’s clinical expertise in preparation for clinical placement. Paramedic education laboratories are equipped with simulation equipment to facilitate the acquisition of the psychomotor skills required by paramedics, and are the main spaces where students can practice essential paramedic skills in a non‑threatening environment. However, often the learning environment is encumbered by ‘noise’ or obstacles such as the educator’s body, or ambient noise from other students, staff or equipment, all which inhibit a clear and precise view of the intricate details of skills to be learned. This study addressed the crowded laboratory and ‘noise’ issues through the use of video learning resources. Though using video as a learning resource is not new, there are three facets to learning that make this project innovative and beneficial to the learner; one, learning from a video composed from a first person point of view (1st PPOV); two, the viewing of the video learning materials using a mobile device such as a smart phone; and three, the use of QR codes to access the online videos. Six 1st PPOV video vignettes were produced for this study. Each video was less than two minutes and length, clear and instructional on selected psychomotor clinjcal skills required for acute care provision . The research findings show that the 1st PPOV videos positively impacted students’ (n=87) learning of the six skills, and gave them a more comprehensive view and understanding of the skill in context. The findings also indicated that accessing the videos on a mobile phone was a bonus. The participants requested additional 1st PPOV skills to be included in the blended learning design across all areas of their Paramedic Science program. 


Keywords: Keywords: first person point of view, learning in the first person, paramedic science, paramedic science skills, skill acquisition, experiential learning, video learning materials


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‘As a student, I do think that the learning effectiveness of electronic portfolios depends, to quite a large extent, on the attitude of students!’  pp407‑416

Jane Mok

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Multi‑disciplinary Learning through a Database Development Project  pp417‑427

Vincent Ng, Chloe Lau, Pearl Shum

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A Framework for Measuring Student Learning Gains and Engagement in an Introductory Computing Course: A Preliminary Report of Findings  pp428‑440

Billy Lim, Bryan Hosack, Paul Vogt

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