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Journal Issue
Volume 11 Issue 1, ECGBL / Feb 2013  pp1‑79

Editor: Patrick Felicia

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Editorial to the ECGBL 2012 Special Issue of EJEL  pp1‑2

Patrick Felicia

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Digital Games and the Hero's Journey in Management Workshops and Tertiary Education  pp3‑15

Carsten Busch, Florian Conrad, Martin Steinicke

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Effective Game Based Citizenship Education in the Age of new Media  pp16‑28

Yam San Chee, Swati Mehrotra, Qiang Liu

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Using Social Media to Support the Learning Needs of Future IS Security Professionals  pp29‑38

Karen Neville, Ciara Heavin

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Game‑Based Language Learning for Pre‑School Children: A Design Perspective  pp39‑48

Bente Meyer

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During the last decade there has been a growing focus on preschool learning within education, especially with regard to the learning of basic literacies such as reading and writing. In addition to this many nation states increasingly focus on the basic literacy competences of the information society, ICT and English. This has, as suggested by for instance Scanlon and Buckingham (2007) boosted opportunities for the sale of educational material and hardware to children for home learning, but also for learning material that links content directly to the curriculum, to school work and to assessment. This paper will focus on the design of learning material for pre‑school teaching and learning through the example of a game‑based platform for learning English called Mingoville has been studied in connection with the project Serious Games on a Global Market Place (2007‑11), where a number of games were followed into classroom environments across nations. Currently, the developers of Mingoville are working on a platform version that targets preschool learners and works on tablets as well as pcs and smartboards. The paper will discuss the implications of redesigning the platform for pre‑school teaching and learning and how this affects game‑based language teaching and learning with Mingoville. 


Keywords: language learning, game-based learning, design for preschool learning


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Children’s Problem‑Solving in Serious Games: The “Fine‑Tuning System (FTS)” Elaborated  pp49‑60

Chinedu Obikwelu, Janet Read, Gavin Sim

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A Platform Independent Game Technology Model for Model Driven Serious Games Development  pp61‑79

Stephen Tang, Martin Hanneghan, Christopher Carter

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