The Electronic Journal of e-Learning provides perspectives on topics relevant to the study, implementation and management of e-Learning initiatives
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Journal Issue
Volume 11 Issue 2 / Jun 2013  pp80‑167

Editor: Roy Williams

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Editorial for EJEL Volume 11 Issue 2  pp80‑81

Roy Williams

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Exploring the Acceptability of Online Learning for Continuous Professional Development at Kenya Medical Training Colleges  pp82‑90

Isaac William Kyalo, Sandra Hopkins

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Escalating the use of Web 2.0 Technology in Secondary Schools in the United Kingdom: Barriers and Enablers Beyond Teacher Training  pp91‑100

Alison Hramiak, Helen Boulton

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Greek Lyric Poetry Undergraduate Course  pp101‑114

Maria Xanthou

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Using Action Research to Investigate Social Networking Technologies  pp115‑123

Lisa Worrall, Katy Harris

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A Case Study on the Adoption and use of Synchronous Virtual Classrooms  pp124‑138

Florence Martin, Michele Parker, Beth Allred Oyarzun

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Examining Online College Cyber Cheating Methods and Prevention Measures  pp139‑146

James Moten Jr., Alex Fitterer, Elise Brazier, Jonathan Leonard, Avis Brown

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The Evolution of e‑Learning in the Context of 3D Virtual Worlds  pp147‑167

Theodore Kotsilieris, Nikoletta Dimopoulou

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Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web‑based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great importance, not only for the researchers in the field of Web‑based Education, but also for the educational community that is interested in applying ICT in education. The main motivation for studying the potential of Virtual Worlds applications in education stems from the capabilities they offer to create a cyberspace where users can interact with other participants (through their avatars) or objects, creating new experiences that are not often feasible in the real world. Within this context, the fundamentals of learning theories have to be analyzed, in order to study their impact on e‑learning and Virtual Learning Environments design. The currently available Virtual‑World platforms are being presented and qualitatively assessed. Subsequently we focus on Sloodle, which bridges the characteristics of the Moodle LMS with the Open Simulator 3D virtual world functionality. 


Keywords: e-learning, virtual worlds, LMS, sloodle


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