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Journal Issue
Volume 17 Issue 3 / Sep 2019  pp173‑206

Editor: Melanie Ciussi, Margarida Romero

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A Participatory Co‑creation Model to Drive Community Engagement in Rural Indigenous Schools: A Case Study in Sarawak  pp173‑183

Jacey-Lynn Minoi, Fitri Mohamad, Sylvester Arnab, John Phoa, L. Morini, J. Beaufoy, T. Lim, S. Clarke

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Co‑Creativity through Play and Game Design Thinking  pp184‑198

Sylvester Arnab, Samantha Clarke, Luca Morini

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Assessment of Co‑Creativity in the Process of Game Design  pp199‑206

Margarida Romero, Sylvester Arnab, Cindy De Smet, Fitri Mohamad, Jacey-Lynn Minoi, L. Morini

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Abstract

We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio‑historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co‑creation activity are Malaysian students who were working in groups to design game‑based learning resources for rural school children. After the co‑creativity activity, the students were invited to answer the co‑creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co‑creativity factors and learners’ experiences on their interests, and difficulties they faced during the co‑creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work. 

 

Keywords: game-based learning, game design, creativity, co-creativity process, collaboration

 

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